How Far Can AI Game Dev Go? Destruction Physics and 2,000+ Assets in 38 Hours

1 Просмотры
Издатель
How far can you actually get with AI game dev right now? I picked the hardest test I could think of: a 3D city in Unity where everything breaks. Tons of destruction, tons of physics, and I didn't make a single asset myself. The 3D models, the VFX, even the videos on the billboards were generated by AI, more than 2,000 images in total.

It worked for around 38 hours with one hiccup in the middle of the night, and the result is crazy good. Cars fly away when you hit them, buildings collapse, and whatever you destroy stays destroyed. The model behind it is Claude Opus 5.5 with Unity and Blender. Full playthrough and the real numbers are in the complete breakdown: https://youtu.be/cJH4UgCWrT8

Категория
AI Инструменты
Комментариев нет.